IKLookAtTarget
Inherits from IKLookBehavior
Declaration
public sealed class IKLookAtTarget : IKLookBehaviorDescription
Handles setting the IK position to look at nearby target objects.
Properties
| target | The current target being looked at. |
| targetOverride | Override the target to look at. |
| targetLayers | The layers to scan for targets. |
| obstacleLayers | The layers to scan for obstacles to determine if a target is obstructed. |
| lookAtPosition | The point the character is looking at. |
| weight | The weight of the look at position (0=none, 1=full). |
| maxLookAngle | The maximum angle the character can turn their head to look at a target. |
| maxDistance | The maximum distance away the character will look at a target. |
| maxHeightDifference | The maximum elevation difference the character will look at a target. |
| weightDamping | How quickly the look at weight changes. Smaller values change the weight more quickly. |
| positionDamping | How quickly the look at position changes. Smaller values change the position more quickly. |
Methods
| UpdateIK | Updates the IK solution. |
Inherited
Properties
| head | The transform of the head bone. |
| animator | The animator component the IK solution is applied to. |