Random.RandomTriadicNonAlloc
Extension Method in Random
Declaration
public static void RandomTriadicNonAlloc(this Color baseColor, Color[] output, float variance = 0.25F, float min = 0F, float max = 1F)
Description
Creates a triadic harmony of the color, three colors evenly spaced around the color wheel to form a triangle (120° hue shifts). The colors are stored in an existing array to prevent heap allocations.
Parameters
baseColor | The base color to create the harmony from. |
output | The output array to store the colors in. |
variance | The amount of variance in tints and shades [0..1] (default=0.25). |
min | The minimum amount of change in the hue shift [0..1] (default=0). |
max | The maximum amount of change in the hue shift [0..1] (default=1). |