Random.RandomSquareNonAlloc

Extension Method in Random

Declaration

public static void RandomSquareNonAlloc(this Color baseColor, Color[] output, float variance = 0.25F, float min = 0F, float max = 1F)

Description

Creates a tetradic (square) harmony of the color, four colors evenly spaced around the color wheel to form a square (90° hue shifts). The colors are stored in an existing array to prevent heap allocations.

Parameters

baseColorThe base color to create the harmony from.
outputThe output array to store the colors in.
varianceThe amount of variance in tints and shades [0..1] (default=0.25).
minThe minimum amount of change in the hue shift [0..1] (default=0).
maxThe maximum amount of change in the hue shift [0..1] (default=1).