Random.RandomAnalogousNonAlloc
Extension Method in Random
Declaration
public static void RandomAnalogousNonAlloc(this Color baseColor, Color[] output, float spread = 60F, float min = -1F, float max = 1F)
Description
Creates an analogous harmony of the color, a set of colors located next to each other on the color wheel. The colors are stored in an existing array to prevent heap allocations. The amount of colors generated is determined by the size of the array.
Parameters
baseColor | The base color to create the harmony from. |
output | The output array to store the colors in. |
spread | The amount of hue change from start to end [0...360] (default=60). |
min | The minimum amount of change in the hue spread [-1..1] (default=-1). |
max | The maximum amount of change in the hue spread [-1..1] (default=1). |