Panning

The Panning module pans the camera around on the XZ plane usually from mouse input. Panning is commonly used for real-time strategy (RTS) games.


🛸 Settings

The following settings are available to customize:

  • Input Axis: The X and Y input axis for panning.

  • Input Button: The input button to hold down to allow panning. If left empty, no button is required.

  • Smoothing: How quickly the camera responds to changes in movement. Larger numbers make the camera move more smoothly.

  • Reset Time: The amount of seconds it takes the camera to reset back to the tracking point after panning stops.


🧰 Scripting API