Panning
The Panning module pans the camera around on the XZ plane usually from mouse input. Panning is commonly used for real-time strategy (RTS) games.
🛸 Settings
The following settings are available to customize:
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Input Axis: The X and Y input axis for panning.
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Input Button: The input button to hold down to allow panning. If left empty, no button is required.
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Smoothing: How quickly the camera responds to changes in movement. Larger numbers make the camera move more smoothly.
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Reset Time: The amount of seconds it takes the camera to reset back to the tracking point after panning stops.