Head Bob
The Head Bob module simulates the effect of a person's head moving very slightly when walking or running.
😇 Settings
The following settings are available to customize:
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Amplitude: The amount the head moves up and down.
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Period: The speed of the head bob. This is measured in time, so smaller values create a faster head bob.
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Velocity Factor: The percent of the character's velocity that is factored into the speed of the head bob.
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Minimum Velocity: The minimum amount of velocity required by the character in order for the head bob to take effect.
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Ground Layers: The layer(s) to raycast against when checking if the character is grounded. Raycasting is only performed for rigidbodies since character controllers have a built-in isGrounded property.
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Only Grounded: Only bobs the head while the character is grounded.