Animator Motion

The Animator Motion module tracks the motion of a character and applies it as a modifier to the camera. This is useful to give the camera more dynamic motion as the character moves, such as when crouching, jumping, and sprinting.

Note: The Camera Controller must have a tracking target assigned, usually the player/character, and the tracking target must have an Animator component somewhere in its hierarchy.

🏄 Settings

The following settings are available to customize:

  • Offset: An additional offset to apply to the camera position.

  • Smoothing: How quickly the motion is applied to the camera. Small numbers respond more quickly while largers numbers respond more slowly. It is recommended to use a little bit of smoothing so the motion tracking is not too jerky.

🧰 Scripting API