AimPunch
Class in Zigurous.CameraSystem
Inherits from CameraEffect<T>
Implements ICameraEffect
Declaration
public sealed class AimPunch : CameraEffect<AimPunchSettings, AimPunchProfile>, ICameraEffect
Description
Quickly "punches" the camera's rotation in one direction then resets to the resting position. This is often used to indicate the player was hit by an object or attack.
Inherited
Properties
settings | The settings for the behavior. |
enabled | Enables or disables the behavior from being updated. |
controller | The camera controller handling the module. |
registered | Whether the module has been registered to a controller. |
id | The unique identifier of the camera module. |