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🏷️ Namespaces
Zigurous.CameraSystem
Zigurous.CameraSystem.Input
Zigurous.CameraSystem.Utils
🧱 Classes
AimPunch
AimPunchProfile
AimPunchSettings
AnimatorMotion
AnimatorMotionSettings
AutoFocus
AutoFocusSettings
CameraBehavior<T>
CameraBehaviorSettings
CameraBehaviorSettings<T>
CameraCollision
CameraCollisionSettings
CameraContext
CameraController
CameraCursor
CameraCursorSettings
CameraEffect<T, U>
CameraEffectExtensions
CameraEffectProfile
CameraEffectSettings<T, U>
CameraEffectSettings<T>
CameraModifier<T>
CameraModule
CameraModuleManager
CameraPresetExtensions
CameraProfile
CameraSettings
CameraShake
CameraShakeProfile
CameraShakeSettings
CameraSightEvent
DrawGUITexture
EyelineAdjustment
EyelineAdjustmentSettings
FOVKick
FOVKickProfile
FOVKickSettings
FOVKickTransition
Follow
FollowSettings
FreeFly
FreeFlyInputSettings
FreeFlySettings
FreeFlySpeedSettings
FreeLook
FreeLookAxis
FreeLookInitialAngle
FreeLookSettings
HeadBob
HeadBobSettings
IInputSettingExtensions
IKTracker
InputManager
InputReferences
Noise
NoiseSettings
Panning
PanningSettings
PlayerModelHider
QuaternionAccumulator
Raycasting
Recoil
RecoilSettings
ScreenFade
ScreenFadeProfile
ScreenFadeSettings
ScreenFadeTransition
ShoulderLean
ShoulderLeanInputSettings
ShoulderLeanSettings
ShoulderSwap
ShoulderSwapInputSettings
ShoulderSwapSettings
Targeting
TargetingLineOfSightModule
TargetingLineOfSightSettings
TargetingLocatingModule
TargetingLocatingSettings
TargetingLookAtModule
TargetingLookAtSettings
TargetingModule<T>
TargetingRecenteringModule
TargetingRecenteringSettings
TargetingSettings
TargetingSwitchingModule
TargetingSwitchingSettings
TargetingUIModule
TargetingUISettings
ValueAccumulator<T>
Vector3Accumulator
Zoom
ZoomSettings
🗂️ Structs
CursorState
FloatRange
InputAxis
InputButton
🎚️ Interfaces
ICameraEffect
IInputSetting
📋 Enums
AutoFocusMode
CameraPreset
InputButtonStyle
ScreenFadeInitialState
ShoulderSwapPosition
InputReferences.panHold
Property in
InputReferences
Declaration
public InputActionReference panHold