Supported Types
⚡ Generics
When creating tweens using the generic functions, the following types of values can be animated:
floatdoubleintlongshortVector2Vector2IntVector3Vector3IntVector4QuaternionRectColor
💠 Shortcuts
All of the following types offer shortcut functions for creating tweens:
AimConstraintAnchoredJoint2DAnimatorAreaEffector2DAspectRatioFitterAudioChorusFilterAudioDistortionFilterAudioEchoFilterAudioHighPassFilterAudioListenerAudioLowPassFilterAudioReverbFilterAudioReverbZoneAudioSourceBoxColliderBoxCollider2DBuoyancyEffector2DCameraCanvasCanvasGroupCanvasScalerCapsuleColliderCapsuleCollider2DCharacterControllerCharacterJointCircleCollider2DClothColliderCollider2DCompositeCollider2DConfigurableJointConstantForceConstantForce2DDistanceJoint2DEdgeCollider2DFixedJoint2DFrictionJoint2DGraphicGridGridLayoutGroupHorizontalOrVerticalLayoutGroupJointJoint2DLensFlareLightLineRendererLookAtConstraintMaterialMaterialPropertyBlockNavMeshAgentNavMeshObstacleOcclusionAreaParentConstraintParticleSystemParticleSystemForceFieldPhysicMaterialPhysicsMaterial2DPlatformEffector2DPointEffector2DPositionConstraintProjectorRectMask2DRectOffsetRectTransformReflectionProbeRelativeJoint2DRigidbodyRigidbody2DRotationConstraintScaleConstraintScrollbarScrollRectShadowSliderSphereColliderSpringJointSpringJoint2DSpriteMaskSpriteRendererSpriteShapeRendererSurfaceEffector2DTargetJoint2DTextTextMeshTilemapTrailRendererTransformVideoPlayerWheelColliderWindZone