Supported Types

⚡ Generics

When creating tweens using the generic functions, the following types of values can be animated:

  • float
  • double
  • int
  • long
  • short
  • Vector2
  • Vector2Int
  • Vector3
  • Vector3Int
  • Vector4
  • Quaternion
  • Rect
  • Color

💠 Shortcuts

All of the following types offer shortcut functions for creating tweens:

  • AimConstraint
  • AnchoredJoint2D
  • Animator
  • AreaEffector2D
  • AspectRatioFitter
  • AudioChorusFilter
  • AudioDistortionFilter
  • AudioEchoFilter
  • AudioHighPassFilter
  • AudioListener
  • AudioLowPassFilter
  • AudioReverbFilter
  • AudioReverbZone
  • AudioSource
  • BoxCollider
  • BoxCollider2D
  • BuoyancyEffector2D
  • Camera
  • Canvas
  • CanvasGroup
  • CanvasScaler
  • CapsuleCollider
  • CapsuleCollider2D
  • CharacterController
  • CharacterJoint
  • CircleCollider2D
  • Cloth
  • Collider
  • Collider2D
  • CompositeCollider2D
  • ConfigurableJoint
  • ConstantForce
  • ConstantForce2D
  • DistanceJoint2D
  • EdgeCollider2D
  • FixedJoint2D
  • FrictionJoint2D
  • Graphic
  • Grid
  • GridLayoutGroup
  • HorizontalOrVerticalLayoutGroup
  • Joint
  • Joint2D
  • LensFlare
  • Light
  • LineRenderer
  • LookAtConstraint
  • Material
  • MaterialPropertyBlock
  • NavMeshAgent
  • NavMeshObstacle
  • OcclusionArea
  • ParentConstraint
  • ParticleSystem
  • ParticleSystemForceField
  • PhysicMaterial
  • PhysicsMaterial2D
  • PlatformEffector2D
  • PointEffector2D
  • PositionConstraint
  • Projector
  • RectMask2D
  • RectOffset
  • RectTransform
  • ReflectionProbe
  • RelativeJoint2D
  • Rigidbody
  • Rigidbody2D
  • RotationConstraint
  • ScaleConstraint
  • Scrollbar
  • ScrollRect
  • Shadow
  • Slider
  • SphereCollider
  • SpringJoint
  • SpringJoint2D
  • SpriteMask
  • SpriteRenderer
  • SpriteShapeRenderer
  • SurfaceEffector2D
  • TargetJoint2D
  • Text
  • TextMesh
  • Tilemap
  • TrailRenderer
  • Transform
  • VideoPlayer
  • WheelCollider
  • WindZone