PropertyChaining.SetReference<T>
Extension Method in PropertyChaining
Declaration
public static T SetReference<T>(this T tween, UnityEngine.Component reference)
where T : Tween
Description
Sets the id and scene index of the tween to the reference component so the tween can be retrieved and destroyed based on that component.
Type Parameters
T | The type of the tween. |
Parameters
tween | The tween to assign the reference to. |
reference | The reference component. |
Returns
T | The tween itself to allow for chaining. |
Overload
Declaration
public static T SetReference<T>(this T tween, UnityEngine.GameObject reference)
where T : Tween
Description
Sets the id and scene index of the tween to the reference game object so the tween can be retrieved and destroyed based on that game object.
Type Parameters
T | The type of the tween. |
Parameters
tween | The tween to assign the reference to. |
reference | The reference game object. |
Returns
T | The tween itself to allow for chaining. |
Overload
Declaration
public static T SetReference<T>(this T tween, UnityEngine.Object reference)
where T : Tween
Description
Sets the id and scene index of the tween to the reference object so the tween can be retrieved and destroyed based on that object.
Type Parameters
T | The type of the tween. |
Parameters
tween | The tween to assign the reference to. |
reference | The reference object. |
Returns
T | The tween itself to allow for chaining. |