Behaviors
The Physics Utils package includes a few scripts for simulating different physics behaviors. These scripts are flexible, customizable and can be used in many different situations.
💥 Explosion
It is very common for games to need to simulate explosion physics. The Explosion script simulates this behavior on rigidbodies by utilizing the AddExplosionForce
function provided by Unity. The script detects the objects within a set radius and applies the force to each. You can customize how the explosion is triggered, the strength of the explosion, fuse time, and more.
🧲 Magnet
The Magnet script can be added to a game object that attracts other objects, and the Magnetic script is added to those objects that can be attracted. This works with or without rigidbodies. A common use case is having the player character attract items or pickups on the ground. This allows the player to collect items from a slight distance as a quality of life improvement.