Identifier
Static Class in Zigurous.Graphics
Declaration
public static class Identifier
Description
Constant shader property identifiers.
Static Properties
BumpMap | Shader.PropertyToID("_BumpMap") . |
BumpScale | Shader.PropertyToID("_BumpScale") . |
Color | Shader.PropertyToID("_Color") . |
Cubemap | Shader.PropertyToID("_Cubemap") . |
Cutoff | Shader.PropertyToID("_Cutoff") . |
DetailAlbedoMap | Shader.PropertyToID("_DetailAlbedoMap") . |
DetailMask | Shader.PropertyToID("_DetailMask") . |
DetailNormalMap | Shader.PropertyToID("_DetailNormalMap") . |
DetailNormalMapScale | Shader.PropertyToID("_DetailNormalMapScale") . |
DstBlend | Shader.PropertyToID("_DstBlend") . |
EmissionColor | Shader.PropertyToID("_EmissionColor") . |
EmissionMap | Shader.PropertyToID("_EmissionMap") . |
Exposure | Shader.PropertyToID("_Exposure") . |
Glossiness | Shader.PropertyToID("_Glossiness") . |
GlossMapScale | Shader.PropertyToID("_GlossMapScale") . |
GlossyReflections | Shader.PropertyToID("_GlossyReflections") . |
MainTex | Shader.PropertyToID("_MainTex") . |
Metallic | Shader.PropertyToID("_Metallic") . |
MetallicGlossMap | Shader.PropertyToID("_MetallicGlossMap") . |
Mode | Shader.PropertyToID("_Mode") . |
OcclusionMap | Shader.PropertyToID("_OcclusionMap") . |
OcclusionStrength | Shader.PropertyToID("_OcclusionStrength") . |
Parallax | Shader.PropertyToID("_Parallax") . |
ParallaxMap | Shader.PropertyToID("_ParallaxMap") . |
Ramp | Shader.PropertyToID("_Ramp") . |
SmoothnessTextureChannel | Shader.PropertyToID("_SmoothnessTextureChannel") . |
SpecularColor | Shader.PropertyToID("_SpecColor") . |
SpecularGlossMap | Shader.PropertyToID("_SpecGlossMap") . |
SpecularHighlights | Shader.PropertyToID("_SpecularHighlights") . |
SrcBlend | Shader.PropertyToID("_SrcBlend") . |
UVSec | Shader.PropertyToID("_UVSec") . |
ZWrite | Shader.PropertyToID("_ZWrite") . |