Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.4.0] - 2023/11/09
Added
- Support for auto tiling textures on ramps via
MaterialTilingRamp
- New ramp variations at different angles - Ramp15, Ramp30, Ramp45
- New "Pattern_00" textures and material
- New
scaleMultiplier
property added toMaterialTiling
- New
tilingOffset
property added toMaterialTiling
- Added Playground sample scene to package
- Set help URLs on all relevant scripts
Changed
- Smoothed shading on custom models
- Changed component menu names
- Updated ramps in playground scene
Removed
- Removed the following tiling scripts as the same functionality can be achieved from the main
MaterialTiling
scriptMaterialTilingSphere
MaterialTilingPlane
[0.3.0] - 2022/03/26
Added
- New 3D model primitives
- New grid prefabs (sphere, ramp)
- Normal maps and height maps for pattern textures
- Playground scene
MaterialSelectorGroup
scriptMaterialTilingSphere
scriptGridAlignment
script
Changed
- UV coordinates on prototyping cube
- Remade reflection sphere prefab
- Pattern styles and colors
[0.2.0] - 2021/07/21
Added
- New prototyping cube mesh
- New grid pattern texture variants (14)
- Cubemap surface shader
- Cubemap prefabs
- 8x8 checkerboard
Changed
- All scripts have been rewritten for simplicity, performance, and new feature support
[0.1.0] - 2021/05/19
Added
Materials
- Grid 4x4 (20 color variants)
- Checkerboard 2x2
- Checkerboard 4x4
- Cubemap Axes
- Reflection
Textures
- Grid Emission 4x4
- Checkerboard 2x2
- Checkerboard 4x4
- Cubemap Light/Dark
- Cubemap Axes
Prefabs
- Grid Cube 1x1x1
- Grid Plane 1x1x1
- Grid Room 50x50x50
- Checkerboard Cube 1x1x1
- Reflection Sphere
- Cubemap Axes
Shaders
- Checkerboard Lit
- Checkerboard Unlit