Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.4.0] - 2023/11/09

Added

  • Support for auto tiling textures on ramps via MaterialTilingRamp
  • New ramp variations at different angles - Ramp15, Ramp30, Ramp45
  • New "Pattern_00" textures and material
  • New scaleMultiplier property added to MaterialTiling
  • New tilingOffset property added to MaterialTiling
  • Added Playground sample scene to package
  • Set help URLs on all relevant scripts

Changed

  • Smoothed shading on custom models
  • Changed component menu names
  • Updated ramps in playground scene

Removed

  • Removed the following tiling scripts as the same functionality can be achieved from the main MaterialTiling script
    • MaterialTilingSphere
    • MaterialTilingPlane

[0.3.0] - 2022/03/26

Added

  • New 3D model primitives
  • New grid prefabs (sphere, ramp)
  • Normal maps and height maps for pattern textures
  • Playground scene
  • MaterialSelectorGroup script
  • MaterialTilingSphere script
  • GridAlignment script

Changed

  • UV coordinates on prototyping cube
  • Remade reflection sphere prefab
  • Pattern styles and colors

[0.2.0] - 2021/07/21

Added

  • New prototyping cube mesh
  • New grid pattern texture variants (14)
  • Cubemap surface shader
  • Cubemap prefabs
  • 8x8 checkerboard

Changed

  • All scripts have been rewritten for simplicity, performance, and new feature support

[0.1.0] - 2021/05/19

Added

Materials

  • Grid 4x4 (20 color variants)
  • Checkerboard 2x2
  • Checkerboard 4x4
  • Cubemap Axes
  • Reflection

Textures

  • Grid Emission 4x4
  • Checkerboard 2x2
  • Checkerboard 4x4
  • Cubemap Light/Dark
  • Cubemap Axes

Prefabs

  • Grid Cube 1x1x1
  • Grid Plane 1x1x1
  • Grid Room 50x50x50
  • Checkerboard Cube 1x1x1
  • Reflection Sphere
  • Cubemap Axes

Shaders

  • Checkerboard Lit
  • Checkerboard Unlit