• Manual
  • Scripting API
  • Changelog
  • License
🏷️ Namespaces
  • Zigurous.Animation
🧱 Classes
  • AnimatedMaterialTiling
  • AnimatedSprite
  • AxisConstraintExtensions
  • BillboardRotation
  • Blink
  • FollowPath
  • InputRotation
  • LockPosition
  • LockRotation
  • LockScale
  • LockTransform
  • LookAtMouse
  • MatchPosition
  • MatchRotation
  • MatchScale
  • MatchTransform
  • Move
  • Orbit
  • Rotate
  • RotateAround
  • Scale
  • SmoothDamp<T>
  • SmoothDampFloat
  • SmoothDampQuaternion
  • SmoothDampVector2
  • SmoothDampVector3
  • SmoothFollow
  • SmoothLookAt
  • TransformConstraintExtensions
  • UpdateBehaviour
  • Vector2AnimationCurve
  • Vector3AnimationCurve
  • Vector4AnimationCurve
🗂️ Structs
  • AnimatorParameter
  • Timing
  • Timing01
  • TimingRange
  • TimingRange01
🎚️ Interfaces
  • IAnimationCurve<T>
📋 Enums
  • AxisConstraint
  • FollowPath.LoopType
  • TransformConstraint
  • UpdateMode

FollowPath.damping

Property in FollowPath

Declaration

public float damping

Description

How quickly the object moves between nodes. Small numbers make the object more responsive. Larger numbers make the object respond more slowly.